Bees in Space: Space Bees

That’s right, space bees! One of the new customers we are developing features a space bee as its buzzing, bumbling companion. The bee was sort of an afterthought and wasn’t even drawn in the character’s original concept, but after modeling the grumpy cactus person, I felt like he needed an adorable counterpart to offset his […]

C2E2 2018!

In addition to running a booth at PAX East this year, we also managed to make an appearance at the Chicago Comic and Entertainment Expo (C2E2) during the very same weekend! As the winners of the video game portion of Logan Theatre’s Playtest Party last November, we were given the fantastic opportunity to present our […]

Ready Player Two

Morvin? …is that you, Morvin? Well, no… but it is a reasonable facsimile of Morvin. Introducing Morvo, the customer service science fair project! Evidently, Morvin built this thing for his Applied Robotics class in Space Kindergarten and he will be using it to make his one-man shifts at the Quickstop a little less overwhelming. This […]

Making a Morvin

There’s a lot that goes into making a video game’s main character and our project is no exception. After all, the main character is the liaison between the player and the game itself. Of course a good character must echo the game’s style and convince players that they belong in the world they see around […]

Stink Lines

Do You Smell That Stink? Until scientists figure out a marketable way to incorporate the sense of smell in our media (good luck with that), artists must convey stinkiness visually. This is typically done by using “stink lines” (very technical term). I can think of no better example than Ren and Stimpy’s classic animated stink […]

Hey friends! Erin here

When Ian and I founded Big Sir in 2015, the idea was that I would be spending all my time on character animation, which is all I was really trained in. Now, animation is only like a third of my role here. I’ve filled in the gaps just about everywhere – concept art, modeling, sound […]